Post by rt054 on Jan 2, 2011 1:08:36 GMT -7
Tales of Graces f is the PS3 port of Tales of Graces for the Wii.
Tales of Graces f (F for future) has an extended storyline after the original game ending. A Graphics update, doesn't have problems with bugs which resulted in the Wii version getting recalled, new mystic artes/hi-ougis for the characters. New costumes including Code Geass costumes Asbel (Suzaku), Richard (Zero), Cheria (Kallen), Sophie (C.C.), with much more coming out as DLC which can be downloaded off of a Japanese PSN account.
The game is made by Team Destiny so it uses a different combat system from Tales of Vesperia called Style Shift Linear Motion Battle System. For this system you have 2 different fighting styles X Button with left thumbstick for normal attacks, O Button with left thumbstick for advanced strike/magic artes. A 360 degree sidestep as well as a free run mode. A hotswitch feature where you can use the D-pad to instantly switch the character you control during a battle unlike in Vesperia you had to acquire an item in order to switch characters in a battle. The Mystic Artes/Hi-Ougi work differently also instead of an over limit bar you have a blue bar on top of a red bar both increase when you deal and take damage. When the blue bar is full you enter a state called Arles Rise where the character you control can execute a high level mystic arte and a low level mystic arte, or have a character perform one mystic arte then switch to another character and have them perform a mystic arte. Accel Mode is a new feature when the bar is filled up and activated by pushing R2 you enter a state where you have a boosted stat depending on the character for a set time.
Along with the new combat system they've improved skits by using Groovy Chat which shows most of the body of the characters involved in the skit, as well as various cut ins depending on the discussion ranging from facial expressions, gestures, and chibi forms of the characters among other things.
The game was released in Japan on Dec 2, 2010 selling over 215,000 units way more compared to the original Wii versions 150,000 units on it's initial release, currently no news of a localization for U.S. release.
On the Nov 18 meeting I brought my PS3 which had the japanese demo as well as 3 promo videos downloaded from my Japanese PSN account. Based from gameplay of the demo I would highly recommend this even if Namco Bandai for some reason doesn't release this here and you have to import it. They initially released it at a high price of almost 100$ but I'm sure it will drop over time.
Tales of Graces f (F for future) has an extended storyline after the original game ending. A Graphics update, doesn't have problems with bugs which resulted in the Wii version getting recalled, new mystic artes/hi-ougis for the characters. New costumes including Code Geass costumes Asbel (Suzaku), Richard (Zero), Cheria (Kallen), Sophie (C.C.), with much more coming out as DLC which can be downloaded off of a Japanese PSN account.
The game is made by Team Destiny so it uses a different combat system from Tales of Vesperia called Style Shift Linear Motion Battle System. For this system you have 2 different fighting styles X Button with left thumbstick for normal attacks, O Button with left thumbstick for advanced strike/magic artes. A 360 degree sidestep as well as a free run mode. A hotswitch feature where you can use the D-pad to instantly switch the character you control during a battle unlike in Vesperia you had to acquire an item in order to switch characters in a battle. The Mystic Artes/Hi-Ougi work differently also instead of an over limit bar you have a blue bar on top of a red bar both increase when you deal and take damage. When the blue bar is full you enter a state called Arles Rise where the character you control can execute a high level mystic arte and a low level mystic arte, or have a character perform one mystic arte then switch to another character and have them perform a mystic arte. Accel Mode is a new feature when the bar is filled up and activated by pushing R2 you enter a state where you have a boosted stat depending on the character for a set time.
Along with the new combat system they've improved skits by using Groovy Chat which shows most of the body of the characters involved in the skit, as well as various cut ins depending on the discussion ranging from facial expressions, gestures, and chibi forms of the characters among other things.
The game was released in Japan on Dec 2, 2010 selling over 215,000 units way more compared to the original Wii versions 150,000 units on it's initial release, currently no news of a localization for U.S. release.
On the Nov 18 meeting I brought my PS3 which had the japanese demo as well as 3 promo videos downloaded from my Japanese PSN account. Based from gameplay of the demo I would highly recommend this even if Namco Bandai for some reason doesn't release this here and you have to import it. They initially released it at a high price of almost 100$ but I'm sure it will drop over time.